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But the MGS series is clearly more of a action game series with some emphasis on stealth rather than a pure stealth game like the Splinter Cell games are (putting them much closer to Thief than MGS).Ĭlick to expand.Normally people use PSNStuff or similar utility to just acquire the PSN versions of games and use those for RPCS3, but there is/was an issue with Demon's Souls in particular where the PSN version gets mistaken by the emulator for the BD version and it screws the whole pooch up. Now, I have said multiple times I really like MGS 3, 5 and even to some extent Twin Snakes. They can be entertaining but you find better writing and consistency in a fucking arc of Naruto than you do in MGS.Īnd even stealth itself is too easy in MGS as the guards have poor hearing+vision range, the influence of lightning is trivial (and in 3 you can be standing 2 meters away from a guard as long as you have a high amount of camouflage) and lastly the tranq gun pretty much breaks the game. Also let's not pretend any MGS as a good plot. You might progress trough the levels more linearly in CT than in MGS3, but CT's level design is far better.ĬT plot might not be good, but it's not a focus of the game and it does the job - actually story-wise the character himself, like in Thief, is more of the appeal (and Sam is a more appealing character than rough smoke voice Kurt Russel). On MGS in the other hand you can easily complete the whole game by murdering every living thing since Snake is a expert badass at combat, plus he can carry a huge arsenal.Ĭhaos Theory is one of the very few stealth games were true ghosting is possible (a quality no MGS has). It's a stealth game, and as such an aggressive playstyle isn't what the game is optimized for. Some of the objectives ruin the flow.Ĭlick to expand.Sam isn't a good shot on purpose. On my last playthrough of the bank mission in Chaos Theory, I was done with every objective, but the game wouldn't allow me to leave because I didn't listen in on some conversation somewhere. The Splinter Cell levels were a lot more linear than in MGS3 and didn't offer as much experimentation. Splinter Cell has a grittier and more realistic tone, and the silly, overdone light mechanic is everywhere. I prefer the old MGS games, which have even sillier mechanics, but those are wacky cartoon games.
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A light bulb would illuminate much more space. The use of darkness was always kind of silly. You'd have to roll down the wheel as fast as possible to get a good shot and then, so that Sam doesn't walk like a snail, roll it up again fast as you watched the meter. Having accuracy and speed dependent on the mouse wheel wasn't very functional. The Splinter Cell gameplay was never that great.
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